Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
With time, Rabid Hounds become mutated by the insidious magic of chaos flowing through their bodies. They grow horns and other demonic traits, becoming Warp Hounds. Their only desire is to rend their enemies with teeth and claw.
Notas Especiales: Cuando usa su ataque berserk, esta unidad continúa atacando hasta que uno de los dos haya muerto.
Procede de: | Rabid Hound |
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Se convierte en: | |
Coste: | 80 |
PV: | 40 |
Movimiento: | 7 |
PX: | 150 |
Level: | 3 |
Alineamiento: | caótico |
ID | BM Chaos Warp Hound |
Habilidades: |
fangs de corte | 12 - 3 cuerpo a cuerpo | berserk |
Resistencias: | |
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de corte | 0% |
de penetración | 0% |
de impacto | 0% |
de fuego | 0% |
de frío | 0% |
arcano | 10% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 100 | 20% |
Aguas someras | 2 | 20% |
Aldea | 1 | 40% |
Arena | 2 | 30% |
Arrecife costero | - | 0% |
Bosque | 2 | 50% |
Campo de setas | 2 | 50% |
Castillo | 1 | 50% |
Colinas | 2 | 40% |
Congelado | 2 | 20% |
Cueva | 3 | 30% |
Impenetrable | 100 | 10% |
Intransitable | 100 | 50% |
Llano | 1 | 30% |
Montañas | 3 | 50% |
Pantano | 3 | 30% |